Why Your Vape Shop Can Benefit from a Digital Loyalty Card
Nov 18, 2025

Your vape shop has regulars. The guy who comes in every Friday for two bottles of the same e-liquid. The woman who buys coils every fortnight like clockwork. The bloke who's tried every disposable you stock and always comes back for recommendations.
You know them by name. They know your staff. They spend £800-£1,200 a year with you.
They have zero incentive to keep doing that.
No, "knowing their name" isn't an incentive. It's basic customer service. And the moment a competitor opens three streets over offering 10% off, or they discover online prices are £3 cheaper per bottle, your "relationship" gets tested by the only thing that actually matters in retail: mathematics.
Here's the brutal reality: the vape industry has near-perfect conditions for customer loyalty—consumable products, frequent purchases, high customer lifetime value—and most shops are leaving tens of thousands of pounds on the table because they're relying on vibes instead of infrastructure.
Let's talk about what actually works.
The Vape Shop Economics No One Wants to Discuss
The average vape customer who finds a shop they like will spend between £60-£100 per month. That's £720-£1,200 annually. Your margin on e-liquids sits around 40-50%, coils around 35-45%, devices 20-35%.
Do the maths:
Average customer annual spend: £900
Blended margin (assuming typical product mix): ~38%
Annual profit per loyal customer: £342
Now here's where it gets interesting. The vaping industry has approximately 40-50% annual customer churn. That means nearly half your customers don't come back next year. Some quit vaping. Some move. But a significant portion—research suggests 25-30%—simply drift to competitors or online retailers.
That's £85-£100 in profit walking out the door per lost customer.
If you serve 300 regular customers, you're losing 75-90 of them annually. That's £6,375-£9,000 in profit evaporating because you don't have a system to keep them coming back.
"But we have a punch card system," you might say.
Right. Let me ask you: What percentage of your customers currently participate in that system? If you're honest, it's probably 15-25%. And how many of those cards get lost, forgotten, or never completed? Most of them.
Paper loyalty cards are theater. They make you feel like you're doing something about retention. They don't actually retain customers.
Why Traditional Loyalty Fails in Vape Retail
Let's be clear about why the old approaches don't work for vape shops specifically:
1. Your customers are mobile-first
The demographic that vapes skews younger and tech-comfortable. They have their phones out constantly—checking prices, reading reviews, looking for deals. Your paper card is in their wallet. Which do you think influences their purchase decision?
2. Purchase frequency doesn't match paper systems
Coffee shops can use punch cards because customers come daily. Stamp 10 visits, get a free coffee. Simple loop, closes quickly.
Your vape customers come every 1-3 weeks. That stamp card takes 3-6 months to complete. That's too long. The dopamine hit from progress is gone. The card gets lost. The system fails.
3. You're competing with online convenience
Online vape retailers have one advantage: convenience. They can't match your expertise, your ability to help customers troubleshoot, your immediate availability when someone's device breaks. But they can offer price tracking, reorder reminders, subscription services.
You're bringing expertise to a price fight. You need infrastructure that captures the value you provide.
4. The regulatory environment demands verification
Every transaction requires age verification. You're already creating a small friction point at checkout. Adding "Do you have your loyalty card?" adds another. Digital loyalty eliminates this—verify once, done.
What Actually Works: The Infrastructure Approach
Here's the framework that works for vape shops, backed by actual economics rather than hope:
Infrastructure beats marketing. Systems beat intentions. Automation beats memory.
You need three things:
Frictionless enrollment (happens at point of sale, takes 5 seconds)
Immediate value (customer sees benefit on first or second visit)
Automated engagement (system reminds customers to come back, you don't)
This is where digital loyalty cards—specifically ones that integrate with Apple Wallet and Google Wallet—change the game entirely.
Not because they're "innovative" or "modern." Because they solve the actual problems:
Problem: Low participation rates
Solution: Customer adds card to their phone wallet during checkout in 5 seconds. No app download. No email signup. No "I'll do it later" that never happens. Enrollment rate jumps from 20% to 70-80%.
Problem: Cards get lost or forgotten
Solution: The card lives where customers already look 100+ times per day—their phone. Next to their credit cards, boarding passes, and event tickets. It's always there.
Problem: Customers forget to come back
Solution: Push notifications. When someone hasn't purchased in 3 weeks (their normal restock time), automated reminder: "Time for a refill? Come in this week for double points." You're not chasing them. The system is.
Problem: You don't know what customers actually want
Solution: Analytics show you purchase patterns. This customer buys shortfills monthly, that customer rotates through disposables weekly, this one is due for coils. You can target offers specifically instead of spray-and-pray discounting.
The Vape Shop Loyalty Playbook: Specific Tactics
Let me give you the actual structure that works for vape retail, with real numbers:
1. Points-Based System (Not Stamps)
Why points beat stamps for vape shops:
Flexibility: £1 spent = 1 point works across all products (e-liquids, coils, devices, accessories)
Faster rewards: Customer spending £60/month earns 720 points/year. Set redemption at 500 points = £5 off. They hit rewards 1-2 times annually—fast enough to matter
No "odd visit" problem: Stamps require X visits. But vape purchases vary wildly in value (£8 for coils vs. £80 for a device). Points reward actual spend.
The structure:
Standard: 1 point per £1 spent
Bonus: Double points on new product releases (moves inventory, creates urgency)
Threshold reward: Spend £500 total, unlock permanent 5% discount tier (encourages loyalty, not just one-time big purchases)
2. Intelligent Push Notifications
This is where the economics really shift. Push notifications on digital wallet cards have 50-70% open rates. Email? 20% if you're lucky.
Use cases for vape shops:
Restock reminders: "Haven't seen you in 3 weeks—running low? 20% off e-liquids today only."
New stock alerts: "The Blueberry Ice you asked about just arrived—come try it."
Abandoned intent: Customer asks about a device, doesn't buy. Next day: "Still thinking about that Caliburn? Come back this week, we'll knock 10% off."
Weather-based: (Yes, vaping correlates with social time) "Bank holiday weekend—stock up now."
The key: these are automated. You set the rules once. The system runs. You're not manually texting 300 customers.
3. Referral Programs That Actually Work
Vapers are tribal. They have opinions about devices, flavors, shops. They'll recommend you—if you give them a reason.
Standard referral structure:
Existing customer refers friend
Friend gets 15% off first purchase
Existing customer gets £5 credit when friend spends £30+
Why digital cards make this work: Each loyalty card has a unique QR code. Customer shows their code to friends. Friend scans at checkout. Referral automatically tracked and credited. No "Did I mention Sarah sent me?" conversations. No manual tracking.
One vape shop running this saw 23% of new customers come from referrals within 6 months. Cost: £5 credits. Revenue: 23% customer acquisition with zero ad spend.
4. Cashback on Specific Behaviors
Here's where you can get strategic. Use cashback (actual £ credit, not points) to drive specific outcomes:
Leave a Google review: £3 credit
Cost you: £3
Value: Google reviews drive 28% of new customer decisions for local retail
ROI: Massive
Try a new product category: £5 credit
Customer only buys e-liquid? Offer £5 toward their first device upgrade
Device users not trying shortfills? £5 toward first bottle
Goal: Expand their product range with you (increases LTV, makes them stickier)
Subscribe to stock alerts: £2 credit
Captures their email/phone
Enables direct marketing
Costs you £2, gives you owned communication channel
The Real ROI: Let's Do the Actual Math
Let's model this for a typical independent vape shop:
Starting position:
300 regular customers
£900 average annual spend per customer
£270,000 annual revenue
38% blended margin = £102,600 profit
40% annual churn = losing 120 customers/year
Customer acquisition cost (local ads, Google): ~£45 per customer
Cost to replace those 120 lost customers: £5,400/year
Digital loyalty system cost:
Perkstar: £15/month = £180/year
Setup time: 2-3 hours (or their team does it for you)
Year 1 outcomes (conservative estimates based on industry data):
Churn reduction: Digital loyalty with automated engagement reduces churn by 15-25%. Let's use 15%.
Previous churn: 120 customers lost
New churn: 102 customers lost
Retained: 18 additional customers
Value: 18 × £342 profit = £6,156
Increased spend per customer: Loyalty programs typically increase basket size 15-25% as customers buy more to earn rewards. Let's use 10% to be conservative.
Previous profit: £102,600
10% increase on 80% of customers who use system (240 customers)
Additional profit: 240 × £34.20 = £8,208
Referral program: If 15% of customers refer one person each:
45 new referral customers
Acquisition cost saved: 45 × £45 = £2,025
First-year profit from those customers: 45 × £342 = £15,390
Minus referral credits: 45 × £5 = -£225
Net gain: £17,190
Google review generation: 30 customers leave reviews for £3 credit:
Cost: £90
Value: Improved Google ranking drives ~8-12 additional customers/year organically
Net new customer profit: 10 × £342 = £3,420
Net gain: £3,330
Total Year 1 Financial Impact:
Increased revenue: £34,884
System cost: -£180
Net gain: £34,704
That's a 19,280% ROI in year one.
Even if we cut these numbers in half to account for implementation challenges, you're still looking at £17,000+ in additional profit for £180 investment.
"But My Customers Won't Use It"
This is the objection I hear most. "My customers are used to the old system" or "They won't want to download something."
Two things:
First: They're not downloading anything. Digital wallet cards use the wallet app already on their phone. The same place their credit cards live. It's one tap at checkout. Five seconds. I've watched this happen—the friction is identical to email receipt opt-in, which 70% of customers do without thinking.
Second: Your customers are already using digital wallets. They tap to pay. They store their Tesco Clubcard and Costa Coffee cards digitally. You're not asking them to adopt new technology. You're asking them to do what they're already doing, but with your store.
The real question isn't "Will they use it?" It's "Why wouldn't they?"
Implementation: What This Actually Looks Like
You're busy. You don't have time to become a software engineer. Here's what setup actually requires:
Week 1: Configuration (2 hours)
Choose your loyalty type (points make most sense for vape shops)
Set your earning rate (1 point per £1)
Set your reward threshold (500 points = £5 off)
Design your card (or use templates)
Set up automated notifications
Week 1: Staff Training (30 minutes)
Show staff how to enroll customers (scan QR code, done)
Show how to redeem rewards (scan loyalty card, apply discount)
That's it. If your staff can use a till, they can use this.
Week 2-4: Customer Enrollment
Tell every customer at checkout: "We've gone digital with our loyalty program—want me to add it to your phone? Takes 5 seconds."
70% will say yes
Takes literally 5 seconds per customer
Ongoing: Monitor & Optimize (15 minutes/week)
Check dashboard for redemption rates
Adjust offers based on what's working
Send occasional targeted promotions
The system that delivers £30,000+ in value requires less time than your current paper card system (which doesn't work) and less effort than your Instagram marketing (which you can't track ROI on).
The Competitive Moat Angle
Here's what most vape shop owners miss: loyalty programs aren't just about retention. They're about competitive defense.
When a new vape shop opens nearby, or online retailers run a sale, your customers with £15 in earned rewards on their digital card have a built-in reason not to switch. You've literally put £15 between them and your competitor.
That's friction. Good friction. The kind that protects margin.
Plus, you have their purchase history. You know they buy that specific menthol blend every three weeks. You can hit them with a targeted offer before they even think about shopping around. Your competitor is still hoping they walk in off the street.
Infrastructure beats hope.
The Bottom Line
Your vape shop succeeds or fails based on repeat customers. You're in a consumable goods business with high lifetime value and frequent purchase cycles. Those are perfect conditions for loyalty systems.
But you need the actual infrastructure, not the theater of paper cards.
Digital loyalty cards work because they:
Live where customers already look (their phone)
Integrate with how they already pay (wallet app)
Automate the retention work you don't have time for
Give you data to make better decisions
Cost less than one day's profit from one retained customer
The maths is simple. The implementation is straightforward. The ROI is undeniable.
Try Perkstar free for 14 days—no credit card required. Set up your digital loyalty program, enroll your next 20 customers, and watch what happens when you replace hope with infrastructure. If it doesn't work, you've lost nothing. But if the maths above plays out even halfway, you're looking at the highest-return investment you'll make this year.
Because in retail, relationships matter. But systems win.
Running a vape shop in the UK? Questions about implementing digital loyalty? Drop a comment below or reach out to Perkstar's team—they'll walk you through the setup, no sales pitch required.








